Once again, September has crept up on me. And so, since I have this blog for a reason, I thought I’d have a status update.
Harlie has been left alone for a significant amount of time (Two months, according to the git logs. Good grief, time really has flown past.), due to lack of interest. I think it’s about time I just admitted that it’ll never be a functional IRC, bot and that it’s a project that’s grown legs, tentacles, pseudopods, etc…
The Octane is quite happily running OpenBSD 4.7, although my attempts to try bootstrap Gentoo on it were quickly thwarted by the discovery that the server hosting the bootstrap scripts is down. However, the hamster was revived, and I’ve grabbed the bootstrap scripts. Bootstrapping was going fairly well, but we shall have to wait until tomorrow to see the result. :)
In the meantime, I’ve also been trying to make ChibiScheme compile; It’s not been going well. Typically, it looks like I’m on my own with this issue. The gory details
cc -fPIC -shared -Iinclude -Wall -g3 -o lib/chibi/ast.so lib/chibi/ast.c -L. -lchibi-scheme
LD_LIBRARY_PATH=.: PATH=.:/sbin:/usr/sbin:/bin:/usr/bin:/usr/X11R6/bin:/usr/local/sbin:/usr/local/bin ./tools/genstubs.scm lib/chibi/net.stub
Bus error (core dumped)
gmake: * [lib/chibi/net.c] Error 138
I seem to have found a project where I can put this to use, so my attempts to learn about AI might go a little better.
Tower Defence Game
This is the project that gives me somewhere to apply things I’ve learned and to learn more about AI, etc.; and actually has a purpose (Unlike the IRC bot, which currently serves no purpose other than as a distraction.).
The eventual aim is to have a game that plays in a way similar to the ‘standard’ Flash-based games, with a few crucial differences:
Customisable enemies. (Including AI.) Customisable towers. (Again, including AI.) Blocking enemies is allowed, with the caveat that they will attack towers if they can’t find a path. Multiplayer(?)
This is likely to be a project that evolves more than it is planned, but I hope to have at least a demo by Christmas (Christmas 2010, thank-you very much. :p). However, it seems that my projects are developed and released on Valve time, so who knows when it’ll actually be done.